* Alexander Rødseth (17. des 2007 20:51):
"Face", "edge" og "vertex" er alle helt unike konsepter innen 3D.
I geometrien har eg sett "sideflate", "kant" og "hjørne" om desse. Men i grafikksjargong ser det ut til at "vertex" har eigenskapar som eg venta skule vera assosiert med sideflater. Frå Wikipedia:
In computer graphics, objects are often represented as triangulated polyhedra in which the vertices are associated not only with three spatial coordinates but also with other graphical information necessary to render the object correctly, such as colors, reflectance properties, textures, and surface normals; these properties are used in rendering by a vertex shader, part of the vertex pipeline.
http://en.wikipedia.org/wiki/Vertex_%28geometry%29#Vertices_in_computer_graphics
Kan du forklåra?
Erik